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Tuesday, May 3, 2011

World of Warcraft Cataclysm: Review

Hello Suckers!

World of Warcraft has been dominating the world of MMORPG's since its inception in 2004. Facing harsh criticism for being outdated, Blizzard Entertainment decided to give Azeroth a face lift. For my gay-mers, and my three straight readers, here's a review of World of Warcraft Cataclysm.

The Worgens of the Alliance are by far the best part of this new expansion. Long has the Horde held the title for the most fearsome races. Orcs, Trolls, Tauren, and The Undead are all beasts who look like they could bulldoze you. When Blizzard released The Burning Crusade, they gave the Horde the Blood Elves. The Blood Elves brought an attractive more gentle race to the savage Horde, and by giving the Alliance the Worgens, they have finally given some bloodlust to the otherwise peaceful do gooders.

All around the story lines of Cataclysm are far improved from the original WoW. When you start by playing a Worgen you won't be killing pigs or mana worms. I don't want to give away the story line, but trust me when I say it will keep you hooked all the way through lvl 15. With both a human and Worgen form, you can play in multiple ways. While you stroll around Stormwind in your human form. go to the Auction House, learn a trade skill, or make some friends. Then go to the battleground, transform and rip some Horde noobs to shreds.
Say hello to Arfand my Worgen Warrior.

The Horde didn't fare badly in the new race draw. The Goblins have been demanded for a long time, and with the Horde lacking in technology, these little green engineers seemed a perfect match. Unfairly compared to the Gnomes, you'll find that the Goblins play nothing like those pink skin shorties. The Goblins have lip to give, and remind me of the cast of Jersey Shore when they say things like, "Gambling, tinkering, laundry." They serve the Horde well, and are more than a match for the Worgens.        
The name of my Goblin Shaman should be familiar to us Jersey boys.


A vision of Garrosh and Vul'Jin fighting
The other races have also faired well from the new expansion. The Trolls of the Darkspear Tribe, the least played race, have been given a brand new area and storyline in an attempt to revamp their usage. Vul'jin, leader of the trolls shows the young troll players a fight between him and New Warchief Garrosh Hellscream. The new troll quest chain involves dealing with an ancient Naga threat. The trolls get top marks in Cataclysm.


Now, let's take a look at some of the areas changed by the cataclysm. Thanks to the expansion's main bad guy - the black dragon lord Deathwing - the Barrens has been split in two, and now in the Southern Barrens you'll find both an Alliance and Horde storyline. Camp Taurajo has been put into the dust. Whether your playing as the Alliance or Horde the story of what happened changes. Either way both sides are out for blood. Open war is on these plains. Ashenvale is another place of open war, with the night elves on the defensive. Garrosh has burnt much of the forest, but the Night elves have not given up hope.

My main, Akio the Blood Elf hunter standing at Mount Hyjal
The only drawback to the new expansion is the end game content. Lvl's 80-85 didn't blow me away the way the 1-60 content did. Also, when compared to the master storytelling done in Wrath of the Lich King, Cataclysm falls short. Their are some cool areas, like Mount Hyjal and the Twilight Highlands, but they just don't pack the same punch as Icecrown. Despite this flaw, Blizzard is introducing new storyline in the next patch. Focusing on the threat of a united troll front, Blizzard is pushing troll leader Vuljin as a character.
Vul'jin

Whether you're a veteran of Northrend, or this is your first time in Azeroth, World of Warcraft Cataclysm will make you forget which Final Fantasy is being produced forever. For the Horde!, and always...

So it Goes.

2 comments:

  1. Horde for life. Worgen ARE pretty BA, but Horde still kicks ass. Love the new Cata content for the most part, minus Vashjir. That Zone takes too long and is pretty boring. Hyjal had a great storyline and quest set, but its definitely trumped by Twilight Highlands and the Deathwing/Alexstraza quests. All in all I'm pretty satisfied with it, all the changes including the talent revamp and the new landscapes are beautifully intriguing. Good work. Sidenote: I still miss FF11.

    Like your work ;) now what server are you on? lol

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  2. I'm on two servers Julian. The Scryers and the Thorium Brotherhood.

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